下面是一个Applet程序,实现实心或者空心矩形的绘制。要求鼠标在Applet窗口中拖动实现矩形的绘制,可以选择填充或者空心,按钮用来清空窗口中的图像。请改正程序中的错误(有下划线的语句),使程序能输出正确的结果。
注意:不改动程序的结构,不得增行或删行。
源程序代码文件清单如下:
import java.awt.*;
import java.applet.*;
/*
<applet code="ex16_3.class" width=800 height=400>
</applet>
*/
public class ex16_3 extends Applet
private Button btnClear;
private CheckboxGroup cbg;
private Checkbox chk1, chk2;
private int upX, upY;
private int downX, downY;
private boolean bDraw, bClear, bStyle;
public void init()
bDraw = false;
bClear = false;
bStyle = false;
setLayout(null);
cbg = new CheckboxGroup();
chk1 = new Checkbox("Hollow", cbg, true);
chk2 = new Checkbox("Filled", cbg, false);
chk1.reshape(80,getSize().height-80,80,25);
chk2.reshape(160,getSize().height-80,80,25);
add(chk1);
add(chk2);
btnClear = new Button("ctear");
btnClear.reshape(240,getSize().height-80,80,25);
add(btnClear);
public void paint(Graphics g)
if (bDraw)
if(upX>downX && upY>downY)
if(bStyle)
g.fillRect(downX, downY, upX-downX, upY-downY);
else
g.drawRect(downX, downY, upX-downX, upY-downY);
else if(upX>downX&&upY<downY)
if(bStyle)
g.fillRect(downX, upY, upX-downX, downY-upY);
else
g.drawRect(downX, upY, upX - downX, downY - upY);
else if(upX<downX && upY>downY)
if(bStyle)
g.fillRect(upX, downY, downX-upX, upY-downY);
else
g.drawRect(upX, downY, downX-upX, upY-downY);
else if(upX<downX && upY<downY)
if(bStyle)
g.fillRect(upX, upY, downX-upX, downY-upY);
else
g.drawRect(upX, upY, downX-upX, downY-upY);
bDraw = false;
if (bClear)
g.clearRect(0,0, getSize().height, getSize().width);
bClear = false;
public void update(Graphics g)
paint(g);
public boolean mouseUp(Event e, int x, int y)
upX=x;
upY=y;
bDraw=true;
repaint();
return true;
public boolean mouseDown(Event e, int x, int y)
downX=x;
downY=y;
return true;
public boolean action(Event e, Object o)
if(e.target==btnClear)
bClear=true;
repaint();
if(chk1.getState()==true)
bStyle=true;
if(chk2.getState()==true)
bStyle=false;
return true;
ex9_3.html
<HTML>
<HEAD>
<TITLE>ex9_3</TITLE>
</HEAD>
<BODY>
<applet code="ex9_3.class" width=800 height=400>
</applet>
</BODY>
</HTML>
参考答案:g.clearRect(0,0,getSize().width,gets ize().height)
bStyle=false
bStyle=true
解析: 本题主要考查Applet图形界面编程与鼠标事件相结合进行简单的图形绘制。解题关键是熟悉Applet中的事件机制,会利用鼠标事件进行简单的矩形绘制,通过mouseUp(), mouseDown()来获取鼠标移动的坐标,熟悉 CheckboxGroup类Checkbox的用法,通过 Checkbox来控制矩形是否填充。本题中,第1个空,对象g的方法clearRect()的最后两个参数应该对调,因为第3个参数是代表矩形的宽度,第4个是高度;第2个空,第1个Checkbox不用填充,这里bStyle=false是表示用填充;第3个空,和第2个空正好相反。