问题 单项选择题

There are countless parents who will not allow their children to play violent video games, in which players are able to kill, maim, dismember or sexually assault human images in depraved ways. The video game industry rates them, and some stores use that rating to decide whether to sell a particular game to a minor.

But California went too far in 2005 when it made it illegal to sell violent video games to minors. Retailers challenged the law, and a federal appeals court rightly ruled that it violates the First Amendment. Last week, the Supreme Court said that it would review that decision. We hope it agrees that the law is unconstitutional. California’s law imposes fines of up to $1,000 on retailers that sell violent video games to anyone under 18. To qualify, a game must, as a whole, lack serious literary, artistic, political or scientific value for minors.

But video games are a form of free expression. Many have elaborate plots and characters, often drawn from fiction or history. The California law is a content-based restriction, something that is presumed invalid under the First Amendment. The Supreme Court has made it clear that minors have First Amendment rights. California has tried to lower the constitutional standard for upholding the law by comparing it to "variable obscenity," a First Amendment principle that allows banning the sale of some sexually explicit materials to minors that cannot be banned for adults. The United States Court of Appeals for the Ninth Circuit, in San Francisco, like other federal courts, rightly refused to extend that doctrine to violent games.

Under traditional First Amendment analysis, content-based speech restrictions can survive only if they are narrowly tailored to promote a compelling government interest. California says its interest is in preventing psychological or neurological damage to young people. The appeals court concluded that the evidence connecting violent video games to this sort of damage is too weak to make restricting the games a compelling government interest.

Even if the interest were legitimate, the state could have used less restrictive methods. The video game industry, like the movie business, has a voluntary rating system that provides buyers and sellers with information on the content of specific games, including age-specific ratings, ranging from "early childhood" to "adults only. " The government could do more to promote the use of voluntary ratings by retailers and parents.

California lawmakers may have been right when they decided that video games in which players kill and maim are not the most socially beneficial form of expression. The Constitution, however, does not require speech to be ideal for it to be protected.

The "decision" in the second paragraph refers to()

A. the decision reached by retailers

B. the decision about the rating of a game

C. the ruling reached by the federal appeals court

D. the ban imposed on violent games by California’s law

答案

参考答案:C

解析:

第二段第三句中的that decision显然只能指第二句中提到的裁决。在第二句中,rule的意思是“裁决,裁定”。在第三句中,review也是一个法律词语,意为submit(a sentence,case,etc.)for reconsideration by a higher court or authority(把某个判决、案件等提交上一级法庭或权力机构复审)。

填空题
阅读理解

Most of us know little about the mental processes that lie behind our decisions. Luckily, what psychologists are finding may help us all make better choices. Here are some of their amazing discoveries to help you make up your mind.

Consider your emotions. You might think that emotions are the enemy of decision making, but in fact they’re a part of it. Whenever you make up your mind, your brain’s emotional center is active. University of Southern California scientist, Antonio Damasio, has studied people with damage to only the emotional parts of their brains, and found that they were unable to make basic choices about what to wear or eat. Damasio thinks this may be because our brains store emotional memories of past choices, which we use to help the present decision making.

However, making choices under the influence of an emotion can greatly affect the result. Take anger, for example. A study by Nitika Garg of the University of Mississippi and other scientists found the angry shoppers were more likely to choose the first thing they were offered rather than considering other choices. It seems anger can lead us to make quick decisions without much thinking.

All emotions affect our thinking and motivation, so it may be best to avoid making important decisions under their influence. Yet strangely there’s one emotion that seems to help us make good choices. The American researchers found that sad people took time to consider the various choices on offer, and ended up making the best choices. In fact many studies show that people who feel unhappy have the most reasonable view of the world.

小题1:According to the text, what may help us make better decisions?

A.To think about happy times.

B.To make many decisions at a time.

C.To stop feeling regretful about the past.

D.To learn about the process of decision-making.小题2:Damasio’s study suggests that ______.

A.emotions are the enemy of decision making

B.our brain has nothing to do with decision making

C.people with physical damage find it hard to make up their minds

D.our emotional memories of past choices can affect present decisions小题3:Why are angry shoppers more likely to choose the first thing they are offered?

A.They often forget their past choices.

B.They make decisions without much thinking.

C.They tend to save time when shopping.

D.They are too angry to bargain.小题4:What do we learn from the text?

A.Emotions are a part of decision making.

B.Sad people always make the worst choices.

C.No emotion seems to help us make good choices.

D.Only sad feelings affect our thinking and motivation.