In today's Internet age, the demand for online games continues to grow. Online computer game centers exist in many cities and towns throughout Asia. Facing the pressures of school and life, people tend to the virtual world, expecting a diversion from these problems. Too often, however, they can lead to problems and unhealthy addictions.
This is most clearly seen in the example of South Korea. The country has the world's highest percentage of highspeed Internet services. It also has a high number of online game players and related problems. It was once reported that a young man collapsed (突然晕倒) and died while playing online games. He had been playing almost nonstop for 86 hours at an Internet cafe. Another young man killed his sister after becoming confused between the online world and real life. A 12yearold boy stole US $ 16000 from his father and ran away from home. He did this to continue his obsession (着迷) with online game. Such problems, however, don't just happen in South Korea. They are spreading to other parts of Asia, as well.
What kinds of people develop online game addiction? What does the problem look like? Dr SueHuei Chen, a clinical psychologist, researches Internet addiction. She discovered some signs of atrisk individuals such as lack friendship and good social skills. Those problem individuals feel it so compulsive to play online games that they could sacrifice things such as school and family. They feel the need to spend more and more time online. And they become upset if anyone tries to limit their online game playing.
How many problem game players are there? In mainland China, the potential number of problem online gamers is alarming. Just in 2004, China has had 13.8 million online game players according to China Daily. Furthermore, it stated that 80 percent of these were under 25 and had signs of addiction. Such numbers point toward a growing problem among Chinese youth.
Make sure to keep control over your online game playing. If you don't control it, it can get control of you.
小题1:The underlined word “diversion” in the first paragraph is closest in meaning to _____.
A.solution
B.comfort
C.escape
D.support小题2:The examples in the second paragraph tell us that ________.
A.the side effects are caused by highspeed Internet services
B.online game playing can even cause death
C.online games have caused much damage to young people
D.the teenage boy can't resist the temptation of the online games小题3:According to Dr SueHuei Chen, what can we do to prevent game addiction?
A.Limit the speed of the Internet services.
B.Sacrifice things such as school and family.
C.Spend more and more time online.
D.Care much for the young and improve their ability to get along with others.小题4:We can conclude from the passage that ________.
A.the demand for online services continues to grow
B.China is fighting a battle against online games
C.the problems caused by online games don't just exist in South Korea
D.in the year 2004 there were a total of 13.8 million Chinese visiting the Internet小题5:What's the best title for the passage?
A.Internet Problem
B.Addiction to online Game
C.Problem People in the World
D.Online Game Can Control People
小题1:C
小题2:C
小题3:D
小题4:C
小题5:B
题目分析:本文讲述了沉迷网络游戏所引起的问题,网络游戏让人逃避现实,沉迷网络的人缺少友谊和人际交往。
小题1:C 词义猜测题。根据本句Facing the pressures of school and life, people tend to the virtual world, expecting a diversion from these problems.可知diversion意为“转移”,在文中意指人们通过虚拟世界来逃避现实,故选C。
小题2:C 细节理解题。第二段通过三个年轻人的例子来说明了网络游戏对年轻人的负面影响,故选C。
小题3:D 推理判断题。根据SueHuei Chen的研究,沉迷网络的人缺少友谊和人际交往,故可推断增强个人的交往能力可以防治网瘾。
小题4:C 细节理解题。根据第二段最后一句They are spreading to other parts of Asia, as well.可知答案C正确。
小题5:B 主旨大意题。根据文章主题段第一段可知全文讲述的是网瘾的问题,故B项最符合文意。
点评:本文讲述了沉迷网络游戏所引起的问题。本文细节题居多,答题时在文章找到对应的地方,用笔进行标记,这有利于后期有时间检查时可以立刻找到答案的位置。仔细理解作者所讲的意思,再结合选项,通过排除法和自己对全文的把握,选出正确答案。