阅读理解。
The girls in this sixth grade class in East Palo Alto, California, all have the same chance to use computers
as boys, but researchers say, by the time girls get to high school, they may be victims (牺牲品) of what
researchers call "a major new gap in technology".
"Girls are likely to be less comfortable than boys with the computers. They use it more for word processing
rather than for problem solving rather than discover new ways in which to understand information."
After reexamining a thousand studies, the American Association of University Women Researchers found
that girls make up only a small percentage of students in computer science classes. Girls usually consider
themselves significantly lower than boys in their ability and confidence in using computers. And they use
computers less often than boys outside the classroom.
Six years ago, the software company Purple Moon noticed girl's computer usage was falling behind boys.
The number one reason girls told us they don't like traditional computer games is not because they're too
violent or much too competitive. Girls would say they're boring.
Purple Moon says it found what girls want: characters they can relate to and story lines relative to what's
going on in their own lives. "But we found from girls that there's no intrinsic (内在的) reason why they
wouldn't want to play on the computer. It was a just a content thing." The sponsor (发起人) of the study
says: The technology gap that separates girls from boys must be closed if women are to compete effectively
with men in the Twenty First Century.
1. The American Association of University Women Researchers found _____.
A. girls prefer to solve problems rather than use word processing with the computer
B. girls are lack of ability and confidence in using computers
C. only a small number of girls attend the computer science classes in high school
D. the girls don't like computer games because they are too violent or competitive
2. According to the study of Purple Moon, computer games aren't considered _____ by the girls.
A. interesting
B. violent
C. competitive
D. boring
3. If the content of traditional computer games changed, most girls would probably _____.
A. be against them
B. be in favor of them
C. give up using word processing
D. learn computers quickly
4. In the sponsor's opinion, why must the technology gap be got rid of in the 21st century?
A. Because women can have an effective competition.
B. To improve women's social position.
C. For an unknown reason.
D. Because bosses won't look down upon women.
1-4: CABA