问题 多项选择题

唐某组地自建厂房,未办理相关建设手续。厂房采用简易钢结构,整个厂区无任何消防设施,厂区内未合理划分功能区,成品、半成品、原料等物品乱堆乱放。唐某虽无相关资质,但自持有一定的电工知识,自行组织工人敷设了厂区内生产用动力电气线路及照明用电气线路。自工厂投产以来,多次发生电气故障。火灾当日22时45分,工厂内正在生产时,切割海绵的生产区因穿越铁皮隔墙处动力电缆短路引燃下方堆放的海绵。火着起后,唐某组织工人用脸盆接水灭火,扑不灭。在场一工人从对面餐馆内抱来灭火器,但不会使用,连唐某自己也不会使用。这时,工人提出报警,因为工厂为违章建筑,怕消防部门知道,所以唐某不允许报警。过了十多分钟后,火越烧越大,唐某害怕了,赶忙报警,此时整个切割厂区已经一片火海。后经过消防指战员扑救,大火于次日凌晨才被扑灭。

分析以上事故资料,回答以下问题:

该起火灾火灾损失统计的范围包括()。

A、受损的厂房

B、厂内的海绵、家具等成品半成品

C、燃烧烤烈厂区旁居民楼外墙、玻璃

D、消防队出警灭火使用的灭火剂

E、厂区工人的日常生活用品

答案

参考答案:A, B, C, E

单项选择题
单项选择题

Good looks ,the video-games industry is discovering ,will get you only so far. The graphics on a modern game may far outstrip the pixellated blobs of the 1980s, but there is more to a good game than eye candy. Photo-realistic graphics make the lack of authenticity of other aspects of gameplay more apparent. It is not enough for game characters to look better—their behaviour must also be more sophisticated, say researchers working at the interface between gaming and artificial intelligence(AI).

Today’ s games may look better, but the gameplay is " basically the same" as it was a few years ago, says Michael Mateas, the founder of the Experimental Game Lab at the Georgia Institute of Technology. AI, he suggests, offers an" untapped frontier" of new possibilities. "We are topping out on the graphics, so what’s going to be the next thing that improves game-play" asks John Laird, director of the AI lab at the University of Michigan. Improved AI is a big part of the answer, he says. Those in the industry agree. The high-definition graphics possible on next-generation games consoles, such as Microsoft’ s Xbox 360, are raising expectations across the board, says Neil Young of Electronic Arts, the world’ s biggest games publisher. "You have to have high-resolution models, which requires high-resolution animation," he says," so now I expect high-resolution behaviour."

Representatives from industry and academia will converge in Marina del Rey, California, later this month for the second annual Artificial Intelligence and Interactive Digital Entertainment(AIIDE) conference. The aim, says Dr Laird, who will chair the event, is to increase the traffic of people and ideas between the two spheres. "Games have been very important to AI through the years," he notes. Alan Turing, one of the pioneers of computing in the 1940s, wrote a simple chess-playing program before there were any computers to run it on; he also proposed the Turing test, a question-and-answer game that is a yardstick for machine intelligence. Even so, AI research and video games existed in separate worlds until recently. The AI techniques used in games were very simplistic from an academic perspective, says Dr. Mateas, while AI researchers were, in turn, clueless about modern games. But, he says, " both sides are learning, and are now much closer."

Consider, for example, the software that controls an enemy in a first-person shooter (FPS)—a game in which the player views the world along the barrel of a gun. The behaviour of enemies used to be pre-scripted: wait until the player is nearby, pop up from behind a box, fire weapon, and then roll and hide behind another box, for example. But some games now use far more advanced" planning systems" imported from academia. "Instead of scripts and hand-coded behaviour, the AI monsters in an FPS can reason from first principles, "says Dr. Mateas. They can, for example, work out whether the player can see them or not, seek out cover when injured, and so on. "Rather than just moving between predefined spots, the characters in a war game can dynamically shift, depending on what’ s happening," says Fiona Sperry of Electronic Arts.

If the industry is borrowing ideas from academia, the opposite is also true. Commercial games such as" Unreal Tournament", which can be easily modified or scripted, are being adopted as research tools in universities, says Dr. Laird. Such tools provide flexible environments for experiments, and also mean that students end up with transferable skills.

But the greatest potential lies in combining research with game development, argues Dr. Mateas. "Only by wrestling with real content are the technical problems revealed, and only by wrestling with technology does it give you insight into what new kinds of content are possible, "he says.

The last sentence" so now I expect high-resolution behavior" in the second paragraph most probably means()

A. the gameplay should be improved in the future

B. the behavior of game-designers should be refined

C. the definition of characters in games should be more accurate

D. the expectations of gameplayers will be raised across the board