问题 单项选择题

某公司以前主要生产塑料制品,经营状况不理想.后来注意到,影视作品及电视广告中出现的家庭居室多使用各色塑料百叶窗,这种现象渐成时尚.于是公司推出了各种款式、尺寸、颜色的百叶窗,取得了不错的经营业绩.该公司的这一调整是_________.

A.对技术环境的利用与引导.

B.对经济环境的利用与引导.

C.对社会文化环境的适应.

D.对经济环境的适应.

答案

参考答案:C

解析:时尚是一种文化现象.抓住时尚、顺应潮流,是对文化环境的一种适应.

阅读理解

In today's Internet age, the demand for online games continues to grow. Online computer game centers exist in many cities and towns throughout Asia. Facing the pressures of school and life, people tend to the virtual world, expecting a diversion from these problems. Too often, however, they can lead to problems and unhealthy addictions.

This is most clearly seen in the example of South Korea. The country has the world's highest percentage of high­speed Internet services. It also has a high number of online game players and related problems. It was once reported that a young man collapsed (突然晕倒) and died while playing online games. He had been playing almost nonstop for 86 hours at an Internet cafe. Another young man killed his sister after becoming confused between the online world and real life. A 12­year­old boy stole US $ 16000 from his father and ran away from home. He did this to continue his obsession  (着迷) with online game. Such problems, however, don't just happen in South Korea. They are spreading to other parts of Asia, as well.

What kinds of people develop online game addiction? What does the problem look like? Dr SueHuei Chen, a clinical psychologist, researches Internet addiction. She discovered some signs of at­risk individuals such as lack friendship and good social skills. Those problem individuals feel it so compulsive to play online games that they could sacrifice things such as school and family. They feel the need to spend more and more time online. And they become upset if anyone tries to limit their online game playing.

How many problem game players are there? In mainland China, the potential number of problem online gamers is alarming. Just in 2004, China has had 13.8 million online game players according to China Daily. Furthermore, it stated that 80 percent of these were under 25 and had signs of addiction. Such numbers point toward a growing problem among Chinese youth.

Make sure to keep control over your online game playing. If you don't control it, it can get control of you.

小题1:The underlined word “diversion” in the first paragraph is closest in meaning to _____.

A.solution

B.comfort

C.escape

D.support小题2:The examples in the second paragraph tell us that ________.

A.the side effects are caused by high­speed Internet services

B.online game playing can even cause death

C.online games have caused much damage to young people

D.the teenage boy can't resist the temptation of the online games小题3:According to Dr SueHuei Chen, what can we do to prevent game addiction?

A.Limit the speed of the Internet services.

B.Sacrifice things such as school and family.

C.Spend more and more time online.

D.Care much for the young and improve their ability to get along with others.小题4:We can conclude from the passage that ________.

A.the demand for online services continues to grow

B.China is fighting a battle against online games

C.the problems caused by online games don't just exist in South Korea

D.in the year 2004 there were a total of 13.8 million Chinese visiting the Internet小题5:What's the best title for the passage?

A.Internet Problem

B.Addiction to online Game

C.Problem People in the World

D.Online Game Can Control People

多项选择题