问题 单项选择题 A1/A2型题

以下有关关节活动范围练习的叙述中,哪一项是错误的()。

A.肩关节的关节活动范围练习方向可以以斜向螺旋动作组合为特征

B.若允许,可将夹板等固定拆除后进行关节活动范围练习

C.骨折固定后为防止今后的关节活动受限,应立即进行关节活动范围练习

D.心血管状态不稳定时,不宜进行主动关节活动范围练习

E.主动关节活动范围练习可防止血栓形成

答案

参考答案:C

解析:骨折固定后为防止今后的关节活动受限,必须保证骨折端固定牢固,使软组织在复位固定后立即进行最大限度的活动。

阅读理解

D

One of the most popular new online games is Second Life.These games are also called MMOs for short.But unlike other MMOs, Second Life is not about winning or losing.Second Life is technically a computer game.But people involved in it do not consider it a game, because the players Create everything.Second Life is more for socializing and creating communities.

Users of Second Life are called residents.To take part, they must create an electronic image of themselves.Some look like humans, while others look like animals.Inside the Second Life world, residents build homes, run business, buy and sell things, work, play, and attend school.They even have relationships and get married.

Second Life was created in 2003 by Linden Lab in San Francisco, California.Linden Lab controls the website where the ever—changing world is being created.There are now about one million people around the world who are active in Second Life.The number has grown quickly since the beginning of the year when there were about one hundred thousand users.

The average age of people involved with Second Life is about thirty.However, Linden Lab recently created Teen Second Life for young users.Second Life has its own economy and its own money called Linden dollars.Millions of dollars are made and spent each month in Second Life.Users can enter Second Life for free.But they must pay for a membership if they want to own land or buy and sell goods and services.

Lately, several major companies have become involved with Second Life.They want to be part of the growing business world that exists within the made—up reality.The car maker Toyota, music producer Sony BMG, and even Reuters news agency are among businesses now existing within Second Life.

68.The best title for the passage may be    .

A.Popular Computer Games                     B.Users of Second Life

C.Business within Second Life                 D.A Million People Get a Second Life

69.According to the passage, Second Life refers to a new online game    .

A.about winning or losing

B.in which players can create everything

C.mostly for children

D.designed for only one player role

70.We can see from the passage that the users of the Second Life    .

A.can’t create the electronic images

B.become humans and animals

C.don’t work or play

D.can even get married

71.It can be inferred from the passage that    .

A.these major companies want to become the players inside the Second Life world

B.these major companies: want to make profits from Second Life

C.we can’t believe in the made—up reality inside the Second Life world

D.these major companies show no interest in Second Life

单项选择题