问题 单项选择题

其实,正如新文化运动不可能完全动摇儒学在中国文化中的牢固地位一样,时下的“注水”文章与满天飞的概念也不会将清代朴学的实证精神彻底扼杀。好大喜功、虚无缥缈,跟在西方所谓脚后跟搬弄几个名词,只会产生出一堆文字垃圾,既不能长久立足,也会为西方的学术界所不齿。相反,如果我们不丢弃自己的学生传统,扎扎实实做学问,反而可以在西方人面前建立一个强有力的对立面。 通过这段文字,作者想要表达的主要观点是:

A.坚守我国学术传统方能大有可为 

B.虚浮的学术氛围使我国学术难有成就 

C.我国的传统学术研究可与西方并驾齐驱 

D.当下,做学术应强化清代朴学的实证精神 

答案

参考答案:A

解析:解析 第一步,读文段找到主旨句 前两句举“儒学”与“清代朴学”的例子,说明好大喜功、盲目学习西学会带来一系列恶果。分析问题后,最后一句反面论证给出重点,即只有坚守我国学术传统,扎实做学问,才可能建立一个强有力的对立面,主旨即对策。 第二步,在主旨句的基础上适当延伸得到选项 A项为对策与主旨吻合;B项文段并未涉及,错误;C项属于过度推断,不能从文段得出,错误;D选项为干扰项,“清代朴学”为文段所举事例中一部分,文段意在以此说明好大喜功、盲目学习西学不妥,排除。 故正确答案为A。 考点:隐含主旨题

阅读理解

As computer games get to look more lifelike, it seems that their violence is spilling over into real life. It is reported that some dozens of children have been murdered since 1997, which has been linked to all obsession (着迷) with violent video games. Recently the parents of a 14-­year-­old murder victim in the UK blamed the killer's obsession with the game Manhunt, causing a government review of legislation (立法) to protect children.

Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to see using weapons as second nature. Secondly, violent games provide repetitive aggressive (侵犯的) experiences that are rewarded by more killing.

Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, scientists in Iowa State University found that people who played violent games were more likely to admit involvement in aggressive behaviors, including assaults (侵犯人体罪) or robberies.

A study of 13 to 14-­year­-old children showed that more than half had played games recommended only for over­18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Besides, children who play violent games are more prone (有做……倾向的) to arguing with teachers and fighting.

Experimental studies have also hinted at a possible link. In one, scientists asked a group of students to play a violent game, while another group played the non­violent. Those who played the violent games were faster to react to aggressive words subsequently (随后) flashed on screen.

小题1: We may infer from the first paragraph that     .

A.computer games have little to do with violence in real life

B.Manhunt has resulted in the death of one of its plays

C.lifelike computer games are forbidden in the UK

D.legislation to protect children in the UK still needs improving小题2: Violent games are more harmful to children than violent movies because     .

A.violent movies are not so attractive to children

B.the viewers can't take part in violent movies

C.violent movies are not popular with children

D.children can win awards in violent games小题3: What will be probably discussed in the paragraph following the passage?

A.Further research on the harm of violent games.

B.Further differences between violent game and non­violent games.

C.Ways to protect children from violent games.

D.The result of more experimental studies.小题4: What would be the best title for the passage?

A.Games and Murder

B.Should Computer Games become lifelike?

C.Legislation, effective or not?

D.Violent Games and Non­violent Games

单项选择题